
- #REIGN OF KINGS MAP STORMWALL CLAY NODES MOD#
- #REIGN OF KINGS MAP STORMWALL CLAY NODES UPDATE#
- #REIGN OF KINGS MAP STORMWALL CLAY NODES PATCH#
- #REIGN OF KINGS MAP STORMWALL CLAY NODES FULL#
- #REIGN OF KINGS MAP STORMWALL CLAY NODES MODS#
The default control axis deadzone is now 10%. Control axis deadzones now save properly. The "Controls" menu is now larger to help fit all of that text on-screen. The "Controls" menu now allows players to assign modifier keys. Players who log in inside a structures blocks will be sent to the beach spawning zone. Players who are consistently detected inside of blocks may be kicked from the server. Added command for admins to add to the news popup Character creation body proportions are modifiable Fish attraction to hooks/bait is modifiable Nutrition and hydration values for different fish sizes are modifiable The input slots of the Campfire, Firepit, Smelter, Granary, Well, and Sawmill will now accept any item, so that modified items may still be crafted. The free realm's name is now configurable. Placing of animals and explosive kegs can now be enabled through the server-side config files.
#REIGN OF KINGS MAP STORMWALL CLAY NODES MODS#
Added a bunch of blueprint mods such as stack limits for items, max health for placeable objects and much more.
#REIGN OF KINGS MAP STORMWALL CLAY NODES MOD#
Added a mod section to the /buildreport command. Made it so players health and inventory slots can be modified. Atmosphere can be adjusted to be different colors and the fog more or less dense Island resource spawn rates can be changed to be more dense or sparse, recover from damage more quickly, and offset resource spawn points Day-night cycle speed can be changed, as well as the global latitude to change the sun's movement Can customize Crest related times (conquering, siege, etc.) Can customize siege and projectile damage Can customize instrument buffs (name, intensity, duration, etc.) Can customize loot tables for animals and plague village containers Can customize offset animal spawn positions, animal spawn timers, other animal spawning variables Can customize offset player spawn position You can find these files under the "Mods" folder after running the server twice. Implemented a server-side modding system that allows you to change the game through configuration files. We also plan to do a wipe about once a month going forward to keep the servers running well, and the game fresh. Please continue to list bugs, balancing thoughts, and email us about exploits. We do not plan to do further weekly progress reports in-between future patches, but we will of course still be part of the community and monitor the forums.
#REIGN OF KINGS MAP STORMWALL CLAY NODES UPDATE#
The anti-hack is updated separately via the EAC launcher and will update itself as new hacks are discovered, as anti-hacking is a constant battle. Otherwise, we will continue to support the game by releasing occasional patches that will focus on further bug fixes, design tweaks, and exploit fixes.
#REIGN OF KINGS MAP STORMWALL CLAY NODES PATCH#
Looking to the future, if there is something urgent, we will patch it as soon as we can. If you want to report an exploit, or hacker, and learn about our process, please read this thread: Please remember that any hackers caught will have their access to the game perma-banned.
#REIGN OF KINGS MAP STORMWALL CLAY NODES FULL#
You can find the full list below.ĮAC has been working hard on many changes to help prevent hacking. Official servers will be wiped with this update, and a wipe is recommended for community servers. Aside from this, there were many bug fixes, and design tweaks. We also implemented a server-side modding framework that will allow server operators to change many values of the game in order to better suit the game to their communities tastes. This should help with the server causing lag in different areas when under heavy load. We've spent a large amount of time working on server optimization and performance. The 1.0 is more than just a release, it is also one of our biggest updates. Throughout development, we've launched over 22 major updates, and have spent the last couple of months fixing bugs, optimizing, polishing, and tweaking in preparation for the release. On average, each player has played around 36 hours of ROK, with many over a hundred, and some over a thousand hours of playtime.

We announced upon launch on Early Access that our goal was to release before the end of the year, and we’re happy to say that we have not only achieved our internal roadmap, but also added many features past it. We’re happy to have been able to develop a new medieval gaming experience where we can live the dream and reign as king or queen. We thank everyone for your feedback and helping us to mold the game into what it is today.

This is a very special update, as it marks the day of release for Reign of Kings on Steam.
